Armor is a resource used primarily for damage reduction on ships. All ships start with a set amount of armor pre-built and can be improved further by loading produced armor onto the fleet.


Damage reduction on ships scales in a logarithmic manner and is applied as a percentage decrease of incoming damage. As such, you receive diminishing returns the more armor you add to your fleet, and can never reach 100%. Damage reduction is determined by the following formula:

$ (1 - \frac{1}{1 + log_{2}(1 + \frac{armor}{10000})}) * 100% $

Without accounting for Quris Art of War levels, a ship with 10K armor (i.e. the Babayaga) will have 50% damage reduction, a ship with 100K armor (i.e. the Mankind Gem) will have 77.57% damage reduction, and a theoretical ship with 1M armor will have 86.94% damage reduction.

Armor that a ship possesses by default is never consumed at the end of combat.

se Resources

Ammonia Ammunition Antimatter Armor Biomass Caesium Circuit Coolant Dark Matter Empty Battery Engine Explosives Fuel Full Battery Graphite Hydrogen Ice Iron MK Embryo Meissner Cells Meissnerium Methane Nanotubes Oil Osmium Plastic Qasers Rhodium Robots Sand Shield Capsule Silicon Steel Sulfur Superconductors T-Ammunition Technetium Thorium Titanium U-Ammunition Uranium Water Xirandrium

Energy Research Points Technology Points Market Coins Tournament Points

Community content is available under CC-BY-SA unless otherwise noted.